Our Sixth Sense: Wearable Fluid Interfaces

Feb 7, 2009

This week at the TED conference, Pattie Maes from MIT Media Lab’s Fluid Interfaces group showcased the latest work of her students, “a wearable computing system that turns any surface into an interactive display screen. The wearer can summon virtual gadgets and internet data at will, then dispel them like smoke when they’re done.” Pattie ...

iPhone 2.0.1

iPhone 2.0.1

Aug 5, 2008

The new update came out earlier today. I tweeted it, but I’ve been busy with work all day and night. I’m just getting to updating my phone now. If you’ve updated, have you noticed any improvements with your iPhone performance?

New Interface Paradigms

New Interface Paradigms

Feb 26, 2008

It still strikes me as fascinating that the iPhone and the OLPC (or XO) laptop were both released in the last year, and yet they’re such radically different “computing” and communication devices and concepts. I’ve spent some time playing simultaneously with the iPhone, the XO or OLPC laptop, and my regular computer combo – an ...

Fluid UI: Multi-touch screen

Feb 3, 2007

As we amass more and more data, it seems only natural that we’ll need new methods to navigate this space. Jeff Han’s multi-touch screen is impressive. I don’t know if it’s the best way to manipulate all types of data or more fine-grained scenarios, but it clearly opens up possibilities for using a wide range ...

Visualization and Discovery

Visualization and Discovery

Jun 27, 2006

One of the reasons I love designing for the web is the constantly shifting landscape, both in terms of audience and tools. With each technological shift in the brief history of the Internet, designers have evolved and created new systems for people to navigate online spaces. In the last few weeks, there’s been a good ...

Design 2.0: Minimalism, Transparency, and You

Feb 6, 2006

Today happens to be the four month anniversary of eHub Interviews, a series of email questions and answers with the creators and companies behind many of the new web 2.0 services and applications that we’ve been witnessing and using online. According to many of you who write in, the interviews are “one of your favorite ...

Why Good Content Must Suck

Feb 3, 2003

This would have been an interesting two hours… Why Good Content Must Suck: Designing for the Scent of Information Jared Spool from User Interface Engineering If you have thousands of pages of really cool stuff on your site, how do users find what they are looking for? Turns out that the content itself has to ...

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