Capturing the Flow of Design

The best way to present or analyze a design would be to record the desktop of an entire design cycle so that people (users, clients, developers, customers, etc.) can see the entire process that led up to the final prototype. Today’s designer works in a varied environment between screengrabs, layout, code, browser, chat: a hybrid approach with a process that’s fluid and hyperreal. I’ve yet to see a true representation of the design process. Maybe I’ll try to document a design lifecycle using recorded desktop video. Might run into size limitations.