iFusion integrated docking station for iPhone. Charger for multiple iPods. iPhone and iPad cases as Mondrian art. Vibe vibration stereo headset. LunaTik watchband for iPod nano. Yes, the one funded through Kickstarter! Smartboard. I so need one of these. Fling joystick controller for iPad.
It’s that time of year again. Apple’s logo going up on Moscone for WWDC. As seen from our loft on 2nd St.
At the Voices That Matter: Web Design Conference at the Grand Hyatt. Ping me if you’re here.
It was great to see Simone Legno (aka Tokidoki) speak about his work and process. That’s his laptop shown above.
WordCamp is a one day event organized by the creators of WordPress for users and developers. This year’s event was held on Saturday at Mission Bay Conference center and featured talks by a range of people. In his “State of the Word” address, Matt Mulllenweg mentioned this was the largest ever WordCamp with over 400 […]
Marissa Mayer spoke at the Google I/O conference (video at YouTube). Lots of great sessions about APIs, the social web, and the Flight of the Conchords played at the party, complete with a chocolate fountain and great appetizers. Well done, Google.
I really enjoyed O’Reilly’s Web 2.0 Expo this year, which took place in San Francisco on April 22-25. The Expo is a companion event to the Web 2.0 Summit, and “an expanded, inclusive gathering for the technology and business communities through a combined conference and tradeshow.” I’ve been fortunate to be part of the planning […]
The annual Techcrunch award show at the Herbst Theater in SF to honor the best “new” startups of the year. Co-sponsored by GigaOm, ReadWriteWeb and VentureBeat. Fun to catch up with the usual tech and startup crowd, as well as my friends and clients, Om Malik (GigaOm) and Richard MacManus (ReadWriteWeb).
Emily Chang and Max Kiesler‘s proposed SXSW panel, Social Design Strategies, has been selected for SXSW 2008. The panel description: “Now that social networking is quickly becoming a regular feature set, designers need to understand the dynamics of designing experiences that encourage social behavior, while giving individuals a sense of privacy, personal gain, and ownership. […]