Real-time Recommendations
Love that Foursquare is using smartphone geolocation features to provide you with real-time recommendations through the app.
OLO
Enjoyed playing OLO just now, a game/experiment using latest features of CSS3 and HTML5. Found it to be mellow, minimal and with some simple constraints to make it interesting. OLO is a free game developed for finger-flicking fun on touch devices. Play it straight in the browser or offline and full-screen… no internet required! To ...
Mobile Design Patterns
Good collection of mobile patterns: http://mobile-patterns.com/
Ridiculous Data Plans
Traveling through Canada en route to Alaska. When will data plans become reasonable?
Thin-film flexible ‘Paperphone’ created
Exciting. Can’t wait until this is consumer-ready. Researchers from the Human Media Lab at Canada’s Queen’s University have created a fully-functioning floppy E-Ink smartphone, which they also refer to as a paper computer. Like its thicker, rigid-bodied counterparts, the Paperphone can do things like making and receiving calls, storing e-books, and playing music. Unlike them, ...
tinySrc
Automatically resize images to fit the screen resolutions. http://t.co/P3sspeH /via @ehub
QR Code Wrapping Paper
QRAPPING PAPER is… …interactive wrapping paper. Behind each QR code is an original holiday video that can’t be seen anywhere else. Over 50 in all, turning any gift into a tiny holiday film festival. I would have chosen a different name (!) but the idea is cool nonetheless.
Nielsen Survey of Connected Devices
The Nielsen Company recently surveyed more than 5,000 consumers who already own a tablet computer, eReader, netbook, media/games player, or smartphone to get a better sense of who is using these devices and how they are using them. Download a summary of the findings. Unsurprisingly, the majority of users are on smartphones and only 4% on tablets ...
jQuery Mobile Alpha 1 Released
Today we’re pleased to announce the first alpha release of the jQuery Mobile project. jQuery Mobile is a user interface framework, built on top of jQuery, designed to simplify the process of building applications that target mobile devices. We’ve made really good progress since we first announced the project two months ago. We’ve created a ...
Google Goggles for iPhone
Searching with Google on your mobile phone can be an eye-opening experience. Now your phone’s camera can even help to find out more about the world around you. Back in December we introduced Google Goggles on Android: it lets you search by taking pictures. Today, we’re excited to announce that Goggles is now a feature ...
Mozilla Labs Seabird Phone Concept
The Mozilla Seabird, part of the Mozilla Labs’ Concept Series, is an experiment in how users might interact with their mobile content as devices and technology advances. Drawing on insights culled from the Mozilla community through the project’s blog, a focus quickly developed around frustrating physical interactions. While mobile CPUs, connectivity and development platforms begin ...
Smartphones Begin to Replace Hotel Keycards
Two Holiday Inn hotels have begun using iPhone, Android and Blackberry smartphones as room keys, meaning guests don’t even need to stop at the front desk on their way in the door. With the new system, which will be in testing through December, hotel guests can reserve their accommodations online. A text message is sent ...
Internet consumption trends
Steve Rubel has an interesting article in AdAge, although I would argue that innovation, simplicity and utility have always been dominant trends even with PC internet browsing. I do think that the scale in which we consume has rapidly changed and the “always on” generation views content and connectivity as ubiquitous. Technology is just catching ...
Touch Gesture Reference Guide
The Touch Gesture Reference Guide is a unique set of resources for software designers and developers working on touch-based user interfaces. The guide contains: 1) an overview of the core gestures used for most touch commands 2) how to utilize these gestures to support major user actions 3) visual representations of each gesture to use ...



